Age

Age - effect on training speed
Age affects the training speed of a player.
Younger players (aged 17-20) are able to develop their primary skills (eg. batting, bowling) a fair bit quicker than older players (aged 24-30).
On the flip side, older players (aged 24-30) are able to develop their secondary skills (eg. concentration, consistency) a fair bit quicker than younger players (aged 17-20).
It is much more efficient to train younger players as their primary skills will increase faster than training older players.
You can train older players if you want to boost their secondary skill levels - but you should weigh up whether it would be better to spend that training net on a younger player that you can get some $$$ back on the transfer market?

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Age increase
Players have a 'birthday' on the first day of the new season - usually a Monday before the first training session of the season.
All players in BT have a birthday on that same day - player age increases by one.
Wages also increase on this day.

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Skill decay

The only skill that decays in BT is stamina - this starts to slowly decrease, beginning at age 33.
A very old player may still be an exceptional batsman, but his stamina will end up so low that he will probably be too tired to play after even one ball and his average performance (and fitness recovery rate) will be terrible. There is no 'retirement age' for players, they live on until they are fired.

NB. Further research is being done in this area. The following info is theory only, based on early indications.

Stamina decay rate

The rate of stamina decay seems to be fairly linear in relation to age:

  • 33 years old = stamina decays 1 level every 16 weeks (approx)
  • 34 years old = stamina decays 1 level every 13 weeks (approx)
  • 35 years old = stamina decays 1 level every 10 weeks (approx)
  • 36 years old = stamina decays 1 level every 7 weeks (approx)
  • 37 years old = stamina decays 1 level every 4 weeks (approx)
  • 38 years old = stamina decays 1 level every week (approx)

NB. Further research is being done in this area. The following info is theory only, based on early indications.

Weeks to increase ONE stamina level (if training with ONE stamina net)

Age Stamina level gained each week Stamina levels lost per week Net stamina gain/loss each week Weeks to increase one level
33 0.1667 0.0625 0.1045 9.57
34 0.1667 0.077 0.09 11.11
35 0.1667 0.1 0.067 14.93
36 0.1667 0.1425 0.245 40.82
37 0.1667 0.25 -0.083 -6.13
38 0.1667 1 -0.833 -1.20
39 0.1667 2? -1.833 -0.55
40 0.1667 4? -3.833 -0.26
NB. The negative values indicate a net loss - meaning the player is losing stamina overall, even though he is being trained.
The 'weeks to increase one level' shows how long it will take his stamina level to increase, or decrease.
Eg. a value of -6.13 weeks means that even though he is receiving one stamina training net, he'll drop a level of stamina every 6 or 7 weeks.

Weeks to increase ONE stamina level (if training with TWO stamina nets)

Age Stamina level gained each week Stamina levels lost per week Net stamina gain/loss each week Weeks to increase one level
33 0.25 0.0625 0.1875 5.33
34 0.25 0.077 0.173 5.78
35 0.25 0.1 0.15 6.67
36 0.25 0.1425 0.1075 9.30
37 0.25 0.25 0 No gain/loss
38 0.25 1 -0.75 -1.33
39 0.25 2? -1.75 -0.57
40 0.25 4? -3.75 -0.27
NB. The negative values indicate a net loss - meaning the player is losing stamina overall, even though he is being trained.
The 'weeks to increase one level' shows how long it will take his stamina level to increase, or decrease.
Eg. a value of -1.33 means that even though he is receiving two stamina training nets, he'll drop a level of stamina every 1 or 2 weeks.

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