traits
players
Traits influence the player's performance or other factors during a match:
Match traits
- BT20 Specialist
These players will perform slightly higher in BT20 matches performances in other matches is unaltered - OD Specialist
These players will perform slightly higher in OD matches performances in other matches is unaltered - FC Specialist
These players will perform slightly higher in FC matches performances in other matches is unaltered - Finisher
These batsmen or bowlers will perform at a slightly higher level in the last 10 overs of OD games & the last 4 overs of BT20 games.
Batting traits
- Gap Finder
These batsmen have a tendency to find the gaps and as such have a greater chance of scoring 2s or 3s. - Good Eye
These batsmen have the ability to pick up bad balls earlier and dispatch them to the boundary. This will give a much higher advantage against poor bowlers rather than good bowlers. - Strike Controller
These batsmen will be better at trying and give away the strike to higher skilled batsmen early in the over, and retaining it late in an over. And vice versa when batting with lower skilled batsmen. - Cheetah
These batsmen have a slightly greater chance of running an extra run when at the wicket, but also a slightly higher chance of running their partner out.
Bowling traits
- Partnership Breaker
When these players are introduced into the bowling attack, and there is a partnership of 50 runs or more in a OD or BT20 match, or 100 runs or more in a FC match, then they have a greater chance of getting a wicket in their first 3 overs. - Killer Instinct
These bowlers are much more deadly against tailenders. They have a tendency to get them out quicker, as well as batsmen who have been struggling to score runs.
Fitness traits
- Committed
Really puts 100% effort in through out the game and barely sees any in game performance loss, but will have a slightly higher post match PFL loss. - Lazy
Rarely puts 100% effort in throughout the game and sees a slight higher in game performance loss, but will have a lower post match PFL loss.
Training traits
- Quick Learner
These players natural ability to analyse and absorb information when being trained allows them to improve their primary skills at a slightly faster rate than normal until they reach quality. - Mastermind
These players ability to remain focussed during training allows them to increase their secondary skills at a slightly fast rather than normal up to quality.
Crowd attendance traits
- Famous
When this player is in your starting XI, attendance will be increased 5% when playing at home and 2% when playing away. This is not a cumilative effect, ie having 2 or 3 famous players will only have the same effect as having 1. Unfortunately, after the player has been with your club for more than 16 weeks, he will demand an extra 2% wage increase on top of any natural increases every season till they leave your club.
Wage traits
- Loyal
This player has always wanted to play for one club, and establish himself as a long standing player. His wage demands will be reduced by 2% from their anticipated wages at the start of every season.
Morale traits
- Party Animal
When these players are in the starting XI, the impact on morale of any loss will be lessened and when you win, the increase will be higher. However, if the team wins, particularly on a GFI, then there is a slightly larger increase on the PFL hit each player takes as the player takes the team out afterwards till the early hours of the morning.